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 PVNet Summer Research   Project 

  2025 EXPLORATORY INTERNSHIP PROJECT  

Game Design for:

Quadriplegic Esport - Part 2

Objective:
To engage high school and college students in the development of an accessible game using brain-computer interface (BCI) technology, expanding on a working prototype designed for quadriplegic users.

 

Project Overview:
Students will design a new game that integrates with the existing BCI system built by interns during the past summer and titled "Part I".

For info about Part 1Click Here

Students will create interactive mechanics that allow users to control gameplay without physical movement . This project introduces students to the fast changing field of neurotechnology, accessibility-focused design, and the future of neural input for entertainment software. (To learn about the most advanced development by Elon Musk's company, Neuralink, click here.)

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Research Questions:

  • What kind of a game can be created with a responsive and intuitive game control system?

  • What gameplay mechanics are most effective when limited to non-physical input methods?

  • How can a game be designed to accommodate a range of an arrange of input signals similar to the game designed in Part 1?

 

Procedure:

  • Use the existing signal pipeline to capture and process EEG data.

  • Design a game concept that uses blink, eye movement, and alpha wave inputs.

  • Develop the game in Python, using Pygame for graphics and control logic.

  • Test the system while refining the signal thresholds and gameplay mechanics.

  • Document findings, challenges, and design decisions.

 

Expected Learning Outcomes:

  • Become familiar with controls for neurogaming.

  • Gain hands-on experience with signal processing, game development, and assistive technologies.

  • Learn to build software that adapts to the unique needs of users with limited physical mobility.

  • Explore the potential of future neural interfaces in entertainment and beyond.

Extension Ideas:

  • Integrate audio and visual feedback loops that enhance user immersion.

  • Prototype early-stage two-way communication where neural responses influence real-time game changes.

  • Experiment with additional EEG features or alternative control inputs such as jaw clench or mental focus levels.

The future of gaming and technology is crazy and if you'd like to know more I'd suggest clicking on these links!

The Verge

Digitopia

BBC

AI Competence

Become part of a project that can help shape the future of gaming!

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