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FREE meetup
AI World Modeling for games & animatioN

Connect the Dots

When: Sunday, March 8, 2026 • 1:30–3:30 PM PT
Where: PVNET – Promenade PV Mall
550 Deep Valley Dr., Ste #289
Rolling Hills Estates, CA 90274
Host: Joseph Micallef

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​What this workshop is:

This workshop explores the next phase of AI for games, animation, and visual effects:
World Model AI (AI 2.0) — systems that go beyond single assets and begin to understand space, structure, relationships, and environments.

Rather than focusing only on prompts or one-off 3D models, this session looks at how AI-driven 3D content generation can be used to build up entire worlds — environments, layouts, and interactive spaces — and how those worlds are assembled, refined, and made playable or cinematic inside modern engines like Unreal Engine.

This is an accessible, concept-driven, hands-on introduction aimed at artists, animators, game developers, and technologists who want to understand where AI is heading and how it fits into real production workflows.

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What we’ll cover:

1. AI 2.0 & World Models

  • What “World Model AI” means — and how it differs from current prompt-based AI

  • Why spatial reasoning, constraints, and relationships matter for games and animation

  • How AI is evolving from asset generation to environment and system building
     

2. AI-Assisted 3D World Creation

  • Survey of current AI 3D generation tools
    (what they’re good at, where they break, and how to use them safely)

  • Using AI for:

  • Environment blockouts

  • World layout and scale exploration

  • Early ideation and rapid iteration

  • Understanding limitations: topology, materials, scale, and performance
     

3. Unreal Engine as the World Hub

  • Unreal Engine fundamentals for artists and designers

  • How AI-generated content fits into real-time engines

  • Turning rough AI output into:

  • Playable spaces

  • Cinematic environments

  • Animation-ready scenes

  • Why engines like Unreal matter as the convergence point for AI, art, and interactivity
     

4. Production Reality Check

  • Where AI genuinely saves time

  • Where traditional skills still matter (a lot)

  • How to think like a world builder, not just an asset consumer

  • Ethical and creative authorship considerations
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Who this is for:

This workshop is ideal for:

  • Game designers and world builders

  • Animators and VFX artists

  • 3D artists and technical artists

  • Students exploring AI + creative tech

  • Anyone curious about the future of AI-driven world-building​

Can't attend in-person? Attend Virtually!
Zoom: https://pasadena-edu.zoom.us/my/dmajoe

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