

FREE meetup
AI World Modeling for games & animatioN

When: Sunday, March 8, 2026 • 1:30–3:30 PM PT
Where: PVNET – Promenade PV Mall
550 Deep Valley Dr., Ste #289
Rolling Hills Estates, CA 90274
Host: Joseph Micallef
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​What this workshop is:
This workshop explores the next phase of AI for games, animation, and visual effects:
World Model AI (AI 2.0) — systems that go beyond single assets and begin to understand space, structure, relationships, and environments.
Rather than focusing only on prompts or one-off 3D models, this session looks at how AI-driven 3D content generation can be used to build up entire worlds — environments, layouts, and interactive spaces — and how those worlds are assembled, refined, and made playable or cinematic inside modern engines like Unreal Engine.
This is an accessible, concept-driven, hands-on introduction aimed at artists, animators, game developers, and technologists who want to understand where AI is heading and how it fits into real production workflows.
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What we’ll cover:
1. AI 2.0 & World Models
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What “World Model AI” means — and how it differs from current prompt-based AI
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Why spatial reasoning, constraints, and relationships matter for games and animation
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How AI is evolving from asset generation to environment and system building
2. AI-Assisted 3D World Creation
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Survey of current AI 3D generation tools
(what they’re good at, where they break, and how to use them safely) -
Using AI for:
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Environment blockouts
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World layout and scale exploration
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Early ideation and rapid iteration
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Understanding limitations: topology, materials, scale, and performance
3. Unreal Engine as the World Hub
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Unreal Engine fundamentals for artists and designers
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How AI-generated content fits into real-time engines
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Turning rough AI output into:
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Playable spaces
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Cinematic environments
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Animation-ready scenes
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Why engines like Unreal matter as the convergence point for AI, art, and interactivity
4. Production Reality Check
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Where AI genuinely saves time
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Where traditional skills still matter (a lot)
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How to think like a world builder, not just an asset consumer
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Ethical and creative authorship considerations
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Who this is for:
This workshop is ideal for:
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Game designers and world builders
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Animators and VFX artists
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3D artists and technical artists
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Students exploring AI + creative tech
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Anyone curious about the future of AI-driven world-building​
Can't attend in-person? Attend Virtually!
Zoom: https://pasadena-edu.zoom.us/my/dmajoe

